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 Draconite custom techs, Did you know: Rhythe is 1/4 dragon :)
Rhythe
Posted: May 24 2010, 11:25 PM


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I do not know for sure at what point Rhythe shall train for these techniques but I am sure that he will primarily be teaching himself as he goes since they are based on his genetics. He is aware that he has access to his draconic abilities but has yet to tap into them.

This is primarily a reviewing stage. I will repost an official custom tech training request at the point when I am sure that I want to start. If I get the reviewing done sooner, I will run into less issues later.

ENKISEI
Drakestrike: A portion of Rhythe's body becomes dragon-like for a brief moment, usually just long enough to carry out a single attack. The shapes his body can make match those of his Iguin transformation. Higher levels allow for a more frequent usage at a cost of less fatigue. (Rhythe-restricted)

SEISEI
Iguin: Rhythe takes the form of a wingless dragon that strides on all four legs, is about the size of a horse, and is very agile. It's snout is long, round, and it's mouth is lined with many razor sharp teeth. In this form Rhythe can see in any lighting and has a long broad tail that tapers at the end. He becomes incapable of speech and magic that requires his human form. As this form becomes stronger, Rhythe can retain it longer for the same amount of chakra. (Rhythe-restricted)

TOKUDAN
Toxid: Requires Iguin AND Drakestrike. Using his draconic qualities Rhythe is capable of producing a deadly poison that slowly paralyzes the foe and eventually kills them if they do not receive treatment. Rhythe is also capable of producing a corrosive slime that can melt away flesh and other organic matter. Both can be spat at high velocities but the poison may also be transmitted through biting or claw scratches. The poison must enter the target's body to take effect. The effectiveness of these substances, as well as how quickly Rhythe's body can produce them, increases with level. (Rhythe-restricted)


comments: the tokudan requires the other two BECAUSE his body can't produce the substances without specific glands and organs that he can only obtain by using one of those two techniques. poison secretion through claws also requires CLAWS.
Drakestrike is based off of the description of Iguin BUT does not require a cooperative usage of the technique, or even any levels in the tech.

extra: Rhythe is not descended from a _kiwf__by_LeoLeonardo.gif dragon


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Evren
Posted: May 26 2010, 07:23 PM


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All in all they seem fairly reasonable, and doubt there will be many problems passing them. I've got a few questions though first.


Questions:

Toxid:

1 - You say he only needs specifics glands and organs from one of the two prior techniques, so why do you need both? Also do you need any specific levels in them, or is one level in each good enough to go as far as you want in Toxid?

2 - What exactly could cure the poison? Could a common herbalist give a remedy? Does it require a special magical technique? Can only another draconite provide the antidote? I realize it gets harder to heal as level increases, but i'm just wondering what exactly you envision as how much it takes to cure it. It is a tokudan with a fairly limited ability, in that its a slow paralyze with an eventual kill, so you don't have to be too meek about the extent it takes to heal it. Though obviously it does have to be reasonable.

Iguin:

I'm guessing the agility boost is fairly significant. Does he gain any other advantages in this form? Is he stronger? tougher hide? fire resistance? Are these advantages that will come with latter techniques? Personally, I'd probably promote this to a toku, and give it additional abilities to more fully flesh out the dragon form. As its currently worded i'd say you put it in the right place at sei sei. In fact, it may even be enkisei level given the heavy restriction of no magic in the form.

Also, I'm not sure if you made a wingless dragon for story reasons, but if you want to have wings that wouldn't really be a problem.

Drakestrike:

I'm debating on whether i like this at enkisei or not. I'm currently thinking it would be best to just limit it explicitly to a single, maybe two strikes at most. It seems like if you can hold it for longer it'd almost be more powerful than Iguin form itself, since you can get the advantage of the Iguin form without the drawbacks.

Let me know if you have specific reasons you wanted to keep the vagueness in there and we can talk it out further.





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Rhythe
Posted: May 26 2010, 09:35 PM


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Toxid: I actually meant to leave the "treatment" part of it vague because by limiting it to ones means of curing it, I could potentially make a 99%kill tech. If someone has a reasonable means of treating a powerful poison and factors in Toxid's current level, then I say their method is fair game.

Iguin: I could give it a few more bonuses regarding natural armor and stuff. The wingless part is intentional though. He is 1/4 dragon and doesn't have that gene.

Drakestrike: I'm gonna have to break this down a bit better.


A portion of Rhythe's body becomes dragon-like for a brief moment, usually just long enough to carry out a single attack..... The shapes his body can make match those of his Iguin transformation. Higher levels allow for a more frequent usage at a cost of less fatigue.

so basically, i did limit how long the effect lasts, and I agree that were I to make this a hybrid form, it would be quite powerful but the true power of this technique lies in its surprise quality. Hand becomes claws, etc. It is also supposed to be a draining technique because it can involve multiple uses which mean multiple biological changes and processes. To make it better I could describe the change as being instant AND specifying more clearly that it can wear the body out if used very frequently.

edit-
ps: Toxid in theory would require only Drakestrike OR Iguin but I meant to hint a level 1 requirement in both techs before training Toxid.


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Rhythe
Posted: May 26 2010, 09:53 PM


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Here is my redo on the techs to make them more clear and less broken.

ENKISEI
Drakestrike: A portion of Rhythe's body instantly becomes dragon-like for a brief moment, usually just long enough to carry out a single attack. The shapes his body can make match those of his Iguin transformation. Repeated usage can be stressful on the users body and chakra. Higher levels allow for a more frequent usage at a cost of less fatigue. (Rhythe-restricted)

SEISEI
Iguin: Rhythe takes the form of a wingless dragon that strides on all four legs, is about the size of a horse, and is faster, and very agile. It's snout is long, round, and it's mouth is lined with many razor sharp teeth. In this form Rhythe can see in any lighting, has a tough plated hide and has a long broad tail that tapers at the end. He becomes incapable of speech and magic that requires his human form. As this form becomes stronger, Rhythe can retain it longer for the same amount of chakra. (Rhythe-restricted)

TOKUDAN
Toxid: Requires Iguin AND OR Drakestrike be used as he uses Toxid. Using his draconic qualities Rhythe is capable of producing a deadly poison that slowly paralyzes the foe and eventually kills them if they do not receive treatment. Rhythe is also capable of producing a corrosive slime that can melt away flesh and other organic matter. Both can be spat at high velocities but the poison may also be transmitted through biting or claw scratches. The poison must enter the target's body to take effect. The effectiveness of these substances, as well as how quickly Rhythe's body can produce them, increases with level. (Rhythe-restricted)

This post has been edited by Rhythe on May 30 2010, 09:07 AM


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Evren
Posted: May 27 2010, 07:42 PM


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I like the changes to drakestrike and toxid. For toxid i just wanted to make sure it could reasonably be cured if the person had enough time to seek out some special herbalist with some ancient knowledge or something or other. In essence, just to make sure it wasn't an automatic i can kill any PC by just spitting on them tech, which you've just stated it isn't. Not an easy cure, but not an impossible one, which is certainly reasonable given the level of the tech.

As for Inquin i think i misspoke a bit in my implications. Your changes make it more of a toku level ability, which is fine if you want to promote it to Toku. But at sei sei, i'd probably just keep two of the stat boosts (i.e. faster and more agile, or stronger and more agile, or more agile and tough plated hide). Normally a sei sei can give two stats a moderate boost, or one a significant boost, but since you have the magic restriction i'd say two significant boosts are acceptable.


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Rhythe
Posted: May 30 2010, 09:10 AM


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I made slight changes to Iguin using the edit feature instead of reposting. He is getting 2 stat boosts, 1 of them is more powerful than the other. He still had mention of the plated hide as part of a descriptor but i got rid of "tough" to make it less stat relative.


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Evren
Posted: May 30 2010, 01:23 PM


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Sounds good to me. I'll try to get Kiara to look at them in the near future, but you have my tentative stamp of approval.


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Rhythe
Posted: May 31 2010, 11:18 AM


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it will be awhile b4 i want to begin training


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Kiara
Posted: Jun 1 2010, 07:42 AM


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The first two I'm fine with. Let me think on the Toku for a bit and get back to you.

I have a few concerns on how the tech builds off of itself and what some of the descriptions mean, but I can't decide if they're valid or if I'm over thinking it, hence why I'm not going to give any real direction until I can make up my mind. Just so you know where my questions lie...

Though I am never a fan of level 1 = X time level 30 = Z time, I am curious on the idea of slow paralysis. One would assume level 1 is going to be generally weak but at level 1000 are we still talking slow paralysis or are we talking almost instant at that point? Is the poison painful, IE are there warning signs that you've been poisoned and that most logical people would know somethings wrong to go seek treatment if it were slipped in to a drink or put into a veined weapon? Also can this be harvested? IE you go in to dragon form and bottle it to use in human form?

For the slime, just so we're all on the same page, organic material will include leather and scale armors, most clothing and really anything that was once living.. So the slime will be an agile character (who assumingly has light weight armor)'s worst enemy. Again, not a deal breaker by any means, just want to make sure I'm undestanding it correctly. Lastly, the limiting factor of the poision having to enter the target's body is nulled by slime portion that can eat away at all organics, so really the only way to prevent it is to dodge, which as a high velocity would be difficult, or to be covered in metal or magic armor.


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Rhythe
Posted: Jun 1 2010, 09:49 AM


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it would seem that the tech doesnt describe the poison well enough... hmm.

i might just end up getting rid of the poison and keeping the slime, or vice versa.

i was thinking about scrapping poison, making the slime less effective on draconic materials so that it can be resisted in a reasonable manner. If anything, it should make the tokudan more fair game. And i could add a vapor that rises from the slime causing mild dizziness if inhaled by non-draconic creatures, but it isnt really necessary if it has a possibly of overpowering the description.

or i could go with a more powerful poison. similar with a better description.

edit: possible redo.

Toxid: Requires Iguin OR Drakestrike be used as he uses Toxid. Using his draconic qualities Rhythe is capable of producing a powerful poison that steadily paralyzes the foe and causes increasingly intense pain throughout the body. Even at low levels, the effects can be felt within seconds of infection but total paralysis occurs between 15 to 30 minutes afterwards in most non-draconic creatures. It is only known to be fatal in smaller creatures. It can be spat at high velocities but must enter the target's body to take effect. As the poison becomes more potent, the infected shall feal even more intense pain and find themselves dizzy as well but paralysis still occurs within the same time frame, wearing off within 24 hours. (Rhythe-restricted)

This post has been edited by Rhythe on Jun 1 2010, 10:16 AM


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Kiara
Posted: Jun 1 2010, 11:32 AM


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Maybe it's just me, but with the adding detail that its only potentially fatal in smaller creatures you could probably drop it to a SeiSei in your current rewrite.

The only suggestions I have would be to not make the timeline so concrete because it makes it difficult to justify leveling. IE The poison can cause temporary paralysis and pain, that become far more potent with advanced training.

The other option would be to leave the slime as a toku and add in the effects of the poison to it. This would have the corrosive slime that can eat a way at non dragon organic material (and I'm sure there is a better way to word that). The slime also has pungent vapors that can cause pain and even temporary paralysis if fumes are enhaled. (obviously the length of time it would need to be enhaled to cause paralysis and such would decrease by level)

This would make the slime useful against heavily armored opponents (like Knights trying to slay a dragon) because though the slime can't rip through their armor, the fumes will eventually paralyze them.


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Elias
Posted: Jun 30 2010, 07:10 PM


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I missed the memo while Uncle Sam was putting his tramp stamp on my ass, who is Ryhthe? No offense.


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Kiara
Posted: Jul 2 2010, 09:39 AM


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Rythe = Elessar


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Elias
Posted: Jul 2 2010, 10:05 PM


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Trackin'


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